Content thumbnail Cultural Times

MK V ideo game industry breaks world records Games sold more than video or U K video games companies are micro or socializ e w it h ot h er ch ildren. B y 2 0 1 3 , music in 2 0 1 4 small b u sinesses. T h e mean nu mb er of a st aggering 8 0 million w ere play ing t h e T h e U K h as a long h ist ory of mak ing employ ees is 1 2 0 and t h e median 4 9 . game w orldw ide. M osh i M onst ers w ere w orld- class video games. According t o feat u red in a w ide range of merch andise, E nt ert ainment R et ailers Associat ion M any maj or video game franchises from b ook s t o b at h soap, and even h ad ( E R A) , in 2 0 1 4 , t h e games mark et grew are develop ed in the U K t`eir oon featmre file& b y 7 . 5 % t o reach U S $ 4 b , w h ile video Grand Theft Auto 5 is t h e most su ccessfu l U p to U S $ 1 2 . 5 m p ledged to the U K decreased b y 1 . 4 % t o reach U S $ 3 . 4 b w orldw ide ent ert ainment produ ct of video game industry and mu sic b y 1 . 6 % t o reach U S $ 1 . 5 b . all t ime, inclu ding movies. In fact , it T h e digit al sales of games ( U S $ 2 . 3 b ) are b rok e six different sales w orld records T o b oost t h e B rit ish games indu st ry , b igger t h an t h e comb ined digit al sales of inclu ding: t h e fast est selling video game and indicat ing it s import ance t o t h e video and mu sic ( U S $ 2 b ) . T h e indu st ry ’ s of all t ime b y mak ing U S $ 8 1 5 . 7 m in economy , t h e G overnment lau nch ed a b iggest consu mer mark et revenu e kalek oorldoide dmrin_ t`e firkt *, `omrk new U S $ 6 . 2 m P rot ot y pe F u nd t o h elp st reams in 2 0 1 4 w ere digit al console and ( grossing U S $ 1 b w orldw ide in j u st t h ree st art - u ps in t h e video games sect or. P C ( U S $ 1 . 5 m, + 1 8 % ) , consoles h ardw are day s) ; t h e h igh est revenu e generat ed b y T h e G overnment also annou nced an ( U S $ 1 . 4 2 4 b , + 4 6 % , du e t o st rong P S 4 an ent ert ainment produ ct in 2 4 h ou rs; addit ional U S $ 6 . 2 m over t h e nex t t w o and X b ox O ne sales) , and mob ile gaming and t h e most view ed t railer for an act ion y ears t o su pport t h e S k ills Invest ment ( U S $ 8 5 3 m, + 2 1 % ) . advent u re video game. F u nd: t h is provides fu nding for t raining T h ere are 1 , 9 0 2 video game companies London- b ased M ind Candy lau nch ed for t h e video games indu st ry and ot h er in t h e U K . B et w een 2 0 1 1 and 2 0 1 3 , t h e Eos`i Eonsters as a w eb sit e in 2 0 0 8 . creat ive sect ors. nu mb er of games companies grew b y T h e game allow ed ch ildren t o adopt a pet 2 2 % per annu m. T h e maj orit y ( 9 5 % ) of monst er, solve edu cat ional pu z z les and 2 0 1 4 U K entertainment sales and % evolution vs. 2 0 1 3 4 . 5 + 7 . 5 % 4 . 0 U S $ 3 . 9 b 1 . 4 % 3 . 5 U S $ 3 . 4 b 3 . 0 6 1 % 3 7 % 2 . 5 2 . 0 – 1 . 6 % 1 . 5 U S $ 1 . 5 b 1 . 0 6 3 % 5 0 % 3 9 % 0 . 5 5 0 % 0 . 0 G ames V ideo M u sic D igit al P h y sical S ou rce: E nt ert ainment R et ailers Associat ion, 2 0 1 5 | -( Cultural times L`e Õrst _dobad eah o^ cudturad an\ creatine in\ustries

Cultural Times - Page 55 Cultural Times Page 54 Page 56